Approaching Beta

I am slowly but surely approaching beta for my new game Mercenary Company. The obvious time constraint I have at the moment is that I am only working on this in my spare time (so evenings / weekends). However, despite this limitation, I am pleased with the progress that is being made. Things are taking a little bit longer than anticipated, but that is, unfortunately, the reality of developing software.

I now have most of the abilities for the various Unit classes implemented. I have also overhauled the entire UI so that it is a lot less in your face. It is starting to feel a lot more polished and usable now, which is nice. Of course, the down side to this is that all of the menu related UI now needs to be rebuilt so that it matches the same style. This should be straightforward to do, but it all takes time.

Mercenary Company UI

Mercenary Company UI

The image above is not quite the latest version, but it is getting close to it. There is still lots of work to be done on level design and balancing. But overall the whole thing is starting to come together.

One thing that has amazed me is just how many resources are out there for use free of charge. For the complete game that I want to make I will want to work with an artist (or team of artists) to create something a lot more unique and consistent. But for an initial version that showcases where I want to take things I am happy enough with the free art assets I have managed to discover.

If you are interested in knowing more, or would be interested in doing some beta testing feel free to get in touch with me. I cannot guarantee anything, but I will see what I can do.