Creating an RTS in Unity: Part XXII

We are slowly coming towards the end of this tutorial. The next part is up and covers the first part of some AI to make our game more interactive. This involves getting World Objects to do a little bit of thinking for themselves. Check out Part 22 at


3 thoughts on “Creating an RTS in Unity: Part XXII

  1. I would just like to thank you for making this tutorial. Stuff like this is one of the biggest reasons I use Unity. The amount of guides and resources available is amazing. I’ve been following the guide to about step 6 and am planning on following it further. So far so good.

    Keep up the good work.

    • Oh, and I also realize you are currently busy with other projects. And I completely get that. I’ve already learned a ton, and if I ever get as far as this part of the tutorial you will probably have given me a damn good start on any further endeavors I might pursue using Unity.

      • I’m glad to hear that you are finding it useful. If it gives you a decent head start on other Unity projects then it will have accomplished one of it’s primary goals. All the best with your future endeavours.

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